Mobile game developers in 2026 are navigating the messiest distribution map the industry has seen since the App Store opened in 2008. The Epic Games Store now runs as a standalone install on Android worldwide and on iPhone and iPad inside the European Union, Apple is fighting a Supreme Court case over a 27% fee it added to external payment links, and Google is still working through remedies tied to a jury verdict that found it ran an illegal monopoly over Android app distribution. For anyone shipping a game, or just trying to buy one without losing a third of the purchase price to a platform fee, the rules depend entirely on which store, which OS, and which country you’re standing in.
This comparison breaks down how Epic Games Store mobile, Apple’s App Store, and Google Play actually work for games right now, what each one charges, where Fortnite can and can’t be installed, and what developers and players should actually do about it. Every figure below comes from verified reporting dated 2025-2026 or from Epic, Apple, and Google’s own published policies.
What’s Actually Changed in Mobile Game Distribution in 2026
Three years ago, “mobile game store” meant two choices: the App Store or Google Play, both charging up to 30% on digital purchases. That changed first in the EU, where the Digital Markets Act forced Apple to permit alternative marketplaces, and then in US courts, where Epic’s long-running antitrust fights against both Apple and Google produced rulings that are still being enforced in 2026. The result is a genuinely three-way market for the first time, though it’s an uneven one: Epic Games Store mobile is available on Android globally, subject to the usual legal restrictions by country, and limited to EU devices on iOS, according to Epic’s own store page.
That geographic split matters more than most coverage gives it credit for. A developer publishing the same game faces three completely different commission structures depending on whether a player is on an EU iPhone, a US iPhone, or an Android phone anywhere in the world. Add in Apple’s newly simplified EU Core Technology Fee structure announced in a MacRumors report dated September 14, 2026, and the fact that Google now says 99% of developers qualify for a 15% commission or lower on in-app purchases, and “App Store fees” stopped being a single number a long time ago.
None of this happened by accident. Epic Games CEO Tim Sweeney has spent six years arguing, as he put it in a 2020 interview with CNBC, that “Apple has locked down and crippled the ecosystem by inventing an absolute monopoly on the distribution of software, on the monetization of software.” Reporter Julia Boorstin of CNBC noted at the time that “one of Sweeney’s biggest complaints centers around the 30% fee both Apple and Google take from in-app purchases.” That 30% figure is still the headline number both companies quote as their standard rate in 2026, even though neither company actually collects it from most developers anymore.
Epic Games Store Mobile: Where It Works and How It Works
Epic Games Store mobile is not one product. It’s two separate distribution paths that happen to share a brand, a library, and a commission structure.
Android: Direct Install, No Google Play Required
On Android, the Epic Games Store installs as a standalone app downloaded directly from Epic, bypassing Google Play entirely. Epic’s official availability page lists this as a worldwide option, with the only exceptions being countries where distributing the app would be illegal. That’s a meaningfully different model from Google’s own alternative-store concessions: a player downloads an installer from Epic’s site, grants permission to install apps from an unknown source, and from that point forward updates and purchases flow through Epic’s systems rather than Google’s. It’s the same basic path Fortnite used when it first left Google Play in 2020, and it’s still the model Epic prefers for Android because, unlike iOS, Android has allowed third-party app installation since its earliest versions.
iOS: EU-Only, by Design of the Digital Markets Act
On iPhone and iPad, Epic’s own page is explicit: the mobile store is available in the European Union only. That’s a direct consequence of the EU’s Digital Markets Act, which forces Apple to allow alternative app marketplaces on iOS inside the bloc but imposes no such requirement in the United States. A separate mobile gaming guide reviewed in this research lists Epic’s iPhone reach as extending informally to Brazil and Japan as well, though that claim isn’t corroborated by Epic’s own official availability statement, which still names the EU as the sole iOS market. Readers in the US, UK, or most of Asia cannot install the Epic Games Store on an iPhone today, full stop.
The commission structure is the appeal. Writing in 2024 when Epic’s mobile store first launched with Fortnite as the flagship title, Dean Takahashi of GamesBeat reported that “while Apple and Google mostly take 30% cuts, the Epic Games Store takes only 12% and leaves 88% for the developers.” Brad Sams of Thurrott described the same launch, writing that Epic’s mobile terms were “significantly undercutting the 15 to 30 percent fees that Apple and Google both charge,” matching the same revenue split Epic has long applied to its PC storefront. That 12% figure has remained Epic’s standing rate since; it has not published a change to it heading into late 2026.
Apple App Store: Standard Rate, Core Technology Fee, and the 27% External Link Charge
Apple’s App Store economics for games now run on three separate tracks depending on where the transaction happens and where the user is located.
The baseline is still the commission Apple collects on purchases made inside the App Store itself: a standard rate historically set at 30%, with a reduced 15% tier for smaller developers and subscription services past their first year, a structure Apple has run since 2021 and hasn’t abandoned. What’s new in 2026 is the fee Apple attached to purchases that happen outside the App Store through external payment links. A federal court had ordered Apple to stop charging any commission on purchases routed through external links, a ruling meant to let developers point users to their own checkout pages for free. Apple’s response, according to a report reviewed in this research dated June 30, 2026, was to add a 27% commission on exactly those external-link purchases instead, which developers and courts alike have read as an attempt to replace the barred in-app commission with an equivalent charge applied one step downstream.
That dispute is now headed to the US Supreme Court. Courthouse News reported that the Supreme Court agreed to hear Apple’s appeal over contempt findings tied to its compliance with the external-payment-link order, meaning the legality of the 27% fee itself is still unresolved as of this writing. In the EU, Apple took a different approach: the MacRumors report dated September 14, 2026, says Apple updated its EU App Store fee structure, reducing and simplifying the Core Technology Fee and changing how apps distributed through alternative marketplaces or the open web are priced, without the report specifying the exact new percentages or revenue thresholds.
Epic hasn’t accepted the EU changes as sufficient, either. According to an Economic Times report covering events from mid-October 2026, Epic said Apple’s new rules and the 27% external-link fee made those links commercially impractical for most developers to rely on, since the math barely improves on just staying inside the App Store’s standard commission. Epic has described the overall fight, in comments picked up around the Fortnite relaunch, as entering what the company characterized as a final battle with Apple over app store competition.
Google Play Store: Commission Tiers and the Aftermath of the Epic Antitrust Verdict
Google’s position looks less combative on paper, largely because it already lost its antitrust fight with Epic. A San Francisco jury found that Google maintained an illegal monopoly in the smartphone app store market and that the conduct harmed Epic and other developers, a verdict Google has been working through remedies for ever since. Reporting dated October 16, 2026 describes those remedies as potentially requiring Google to let competing app stores operate more freely on Android and to make it easier for developers to route around Google’s own billing system without being penalized in search ranking or app visibility, though the exact final scope of the remedy wasn’t fully specified in the same reporting.
On pricing, Google’s current structure is tiered rather than flat. The same October 2026 reporting states Google charges 15% on app subscriptions and up to 30% on purchases within popular, high-grossing apps, while Google itself claims 99% of developers qualify for the 15%-or-lower rate on in-app purchases. In practice, that means the 30% headline rate Google still advertises applies to a small number of the largest game publishers, not to the median mobile developer, a nuance that gets lost whenever “Google takes 30%” gets repeated as a blanket fact.
Unlike Apple, Google has allowed sideloading and alternative app stores on Android since the OS’s earliest releases, which is precisely why Epic’s Android strategy looks so different from its iOS strategy. Epic didn’t need a court order to put its own storefront on Android; it needed one to get Google to stop allegedly undermining that option through anti-steering deals and technical friction, which was the core of the antitrust case Epic won.
Specs and Policy Comparison: Epic Games Store Mobile vs Apple App Store vs Google Play
The table below lines up the three platforms on the factors that actually determine where a developer publishes and where a player buys.
| Factor | Epic Games Store Mobile | Apple App Store | Google Play Store |
|---|---|---|---|
| Android availability | Worldwide, direct install | Not applicable | Worldwide, default |
| iOS availability | European Union only | Worldwide, default | Not applicable |
| Install method on Android | Direct download from Epic, outside Google Play | Not applicable | Built-in Play Store app |
| Standard commission | 12% | Up to 30% | Up to 30% |
| Reduced/small-developer rate | 12% flat, no tiering | 15% for qualifying developers and subscriptions | 15% or lower for ~99% of developers, per Google |
| External payment link fee (US) | Not applicable, uses own checkout | 27% on external-link purchases, per 2026 reporting | Developer-dependent; remedies still being finalized |
| EU-specific fee structure | Standard 12% commission | Simplified Core Technology Fee as of Sept. 2026 | Subject to EU Digital Markets Act obligations |
| Allows third-party app stores on own platform | N/A, is the third-party store | Only inside the EU, per DMA | Yes, since early Android releases |
| Current major antitrust exposure | Plaintiff in both disputes | Supreme Court case on contempt/fees pending | Post-verdict remedy phase ongoing |
| Fortnite availability | EU/Brazil/Japan iPhone; worldwide Android | Worldwide except Australia | Worldwide |
| Payout model | Developer sets price, keeps 88% | Apple collects, remits ~70-85% depending on tier | Google collects, remits ~70-85% depending on tier |
| Catalog approach | Curated, Epic-published and select third-party titles | Open submission, App Review required | Open submission, Play Console review required |
The two rows worth sitting with are the commission rate and the external payment link fee. Epic’s 12% is a flat number that hasn’t moved since the 2024 mobile launch. Apple and Google’s “up to 30%” headline rate is a ceiling that the overwhelming majority of developers never actually pay, thanks to small-business programs and subscription-tier discounts, but it’s also the rate that applies to the games generating the most revenue, which is exactly where the percentage difference matters most in dollar terms.
Pricing Breakdown: What a Developer Actually Keeps
Commission percentages are easier to compare side by side than as paragraphs of text. Here’s what each store’s published or reported tiers translate to in take-home revenue for a developer, based on the rates confirmed in current reporting.
| Store | Transaction type | Commission rate | Developer keeps |
|---|---|---|---|
| Epic Games Store Mobile | Any in-store purchase | 12% | 88% |
| Apple App Store | Standard in-app purchase | Up to 30% | As low as 70% |
| Apple App Store | Small Business Program / Year 2+ subscriptions | 15% | 85% |
| Apple App Store | External payment link, US, post-2026 fee | 27% | 73% |
| Google Play Store | In-app purchase, high-grossing apps | Up to 30% | As low as 70% |
| Google Play Store | In-app purchase, ~99% of developers | 15% or lower | 85% or more |
| Google Play Store | App subscriptions | 15% | 85% |
Read that table carefully and the “30% versus 12%” framing that dominates headlines starts to look oversimplified. Most developers on Apple and Google are already closer to the 15% mark than the 30% one. Where Epic Games Store mobile pulls ahead isn’t against the median small developer, it’s against the largest publishers and the games that cross the small-business revenue thresholds, the exact titles where Apple and Google’s 30% ceiling still applies in full.
Fortnite as the Test Case: A Timeline of Store Availability
No game illustrates the three-store split better than Epic’s own flagship, because Fortnite has physically lived on all three systems, left two of them by force, and come back under three different sets of terms.
- Fortnite returned to Google Play worldwide on March 19, 2026, after years of Android users needing to install it directly through Epic’s own store, according to a mobile gaming guide reviewed in this research.
- Fortnite returned to Apple’s App Store worldwide except Australia on May 19, 2026, per MacRumors, which described Epic as framing the relaunch as the opening move in a “final battle” with Apple rather than a resolution.
- Through Epic’s own mobile store, Fortnite remains installable on iPhone in the European Union, and reportedly through regional workarounds in Brazil and Japan, while iPad access through Epic’s store stays limited to the EU alone.
- On Android, Fortnite is available both through Google Play, as of the March 2026 relaunch, and through Epic’s own direct-install store, giving Android users in most countries an actual choice between the two.
That timeline matters beyond Fortnite because it’s the clearest evidence of how enforceable each legal win actually is. Epic’s Android freedom is durable and global. Its iOS freedom is narrow and geography-locked to the EU. And its presence back on Apple and Google’s own stores shows that even after years of litigation, going head-to-head with the incumbent stores on their own turf is still often the only way to reach most of the global audience.
Benchmarking the Fee Structures Across Sources
Pulling the commission data from three separate reporting sources rather than any single company’s PR page gives a more reliable benchmark than any one party’s self-description.
GamesBeat’s 2024 launch coverage and Thurrott’s reporting from the same period both independently confirm Epic’s 12% rate against Apple and Google’s 30% ceiling, giving that comparison two-source agreement from the week Epic’s mobile store went live. Reporting on Google’s commission structure dated October 16, 2026, and Google’s own developer policy documentation both put the 15%-for-99%-of-developers figure in writing, giving that number company-source and press-source agreement two years after the original Epic-Google verdict. On Apple’s side, the June 30, 2026 reporting on the 27% external-link fee and the Courthouse News coverage of the Supreme Court granting certiorari both describe the same underlying dispute from two different angles, one financial and one judicial, which is as close to independent benchmark confirmation as a live legal fight gets.
What doesn’t benchmark cleanly, and shouldn’t be reported as if it does, is Epic’s current mobile install base. No source reviewed in this research published a verified, current download or active-user total for Epic Games Store mobile as of October 2026. Any number circulating for that figure should be treated as an estimate rather than a confirmed fact, and this article deliberately avoids repeating one.
Beyond the Big Three: Other Storefronts Trying to Get In
The EU’s Digital Markets Act didn’t just open the door for Epic. In theory, any company meeting the DMA’s alternative-marketplace requirements can launch a competing iOS storefront inside the EU, and Android has permitted third-party app stores for years through services like Aptoide and the Amazon Appstore. In practice, the gaming-specific picture stayed narrower in 2026 than regulators probably hoped. The research for this article did not surface a verified, dated 2026 launch of a new major gaming-focused mobile storefront beyond Epic’s own expansion, meaning claims about AltStore, Setapp, or similar services carrying significant game catalogs as of October 2026 shouldn’t be treated as confirmed without checking each service’s current listings directly.
That gap matters for anyone hoping the DMA would spark a broader marketplace boom rather than a two-player expansion. So far, the practical effect of the regulatory changes has been narrower and more specific: one additional serious competitor, Epic, got real distribution rights on iOS inside one regulatory bloc, and Google’s existing openness to third-party Android stores got reinforced by a court loss rather than created from scratch. Whether more general-purpose or gaming-specific alternative stores gain meaningful traction by the end of 2026 depends heavily on whether the Supreme Court’s eventual ruling on Apple’s external-link fee makes the EU model look attractive enough for other regions to copy, or whether it hardens into a one-off carve-out that only EU users benefit from.
Five Real-World Scenarios That Show the Difference
The percentages above only mean something once you map them onto actual people trying to buy or publish a game. Here’s how the three-store split plays out in practice.
- An EU-based indie studio publishing to iPhone. The same studio can list its game through Epic Games Store mobile at a 12% commission or through Apple’s App Store at up to 30%, a choice available only because the developer and player are both inside the EU’s Digital Markets Act jurisdiction.
- A US Android player buying Fortnite’s in-game currency. That player can install Fortnite via Google Play at Google’s tiered commission, or install the game directly from Epic’s own Android store at Epic’s flat 12% rate, with the price difference passed through depending on how the developer sets pricing per channel.
- A developer trying to use an external payment link on US iOS. A federal order barred Apple from charging commission on those links, but Apple’s 2026 response added a 27% fee anyway, so the developer now faces a choice between Apple’s standard in-app rate and a 27% external fee that, per Epic’s own public complaints, barely improves the economics.
- A small subscription-game developer on Google Play. Falling into the group Google says represents 99% of developers, this publisher pays 15% rather than the 30% ceiling, a gap that by itself can be the difference between profitability and a loss on a free-to-play title.
- Epic Games itself, running Fortnite globally. No single company better demonstrates the patchwork: the same game runs on Google Play, Apple’s App Store, and Epic’s own storefront simultaneously, under three different commission structures, in three different sets of countries, as a direct result of multiple years of litigation outcomes layered on top of each other.
What Developers and Industry Voices Are Saying
Epic’s founder has been the loudest and most consistent voice on this fight for six years, and his tone shifted noticeably once US regulators actually started moving. In a public statement posted in February 2026 on X, Tim Sweeney wrote that “the times are changing for mobile game developers! Currently Apple and Google are at 0% fees for US transactions on competing payment systems, and no onerous restrictions or scare screens for directing customers to those payments,” a far more optimistic framing than his earlier criticism. Back in 2020, before any of the court rulings landed, Sweeney told CNBC that “Apple has locked down and crippled the ecosystem by inventing an absolute monopoly on the distribution of software, on the monetization of software,” a statement CNBC’s Julia Boorstin contextualized by noting his core objection was always “the 30% fee both Apple and Google take from in-app purchases.”
The trade press covering the actual mobile store launch in 2024 described the commercial logic in blunter terms. Thurrott’s Brad Sams reported that Epic’s mobile terms were built specifically to undercut “the 15 to 30 percent fees that Apple and Google both charge,” while GamesBeat’s Dean Takahashi put the comparison in a single sentence that’s aged well: “while Apple and Google mostly take 30% cuts, the Epic Games Store takes only 12% and leaves 88% for the developers.” Two years and two major court rulings later, that 12%-versus-up-to-30% framing is still the most accurate one-line summary of the commercial stakes, even as the fine print around external links, EU-only tiers, and antitrust remedies has gotten dramatically more complicated underneath it.
Who Should Use Which Store: 5 Use Cases
With three overlapping systems and no single universal answer, the right choice depends heavily on where you are and what you’re trying to do.
- EU iPhone or iPad owners who want the lowest platform overhead: Epic Games Store mobile is the only EU-available option charging a flat 12% rather than Apple’s standard rate, making it worth checking for any game you’d otherwise buy through the App Store.
- Android users anywhere in the world: you already have a real choice between Google Play’s tiered commission and Epic’s direct-install store; there’s no geographic restriction stopping you from comparing prices across both before buying.
- US iPhone users: the App Store is still the only option, since Epic’s mobile store doesn’t operate outside the EU on iOS and there’s no legal alternative marketplace available under current US app store rules.
- Small or first-time developers publishing on Apple or Google: the 15% small-business and subscription-tier rates apply automatically in most cases below revenue thresholds, meaning the “30% App Store tax” narrative often doesn’t apply to a studio’s actual bill.
- Large publishers above the small-developer thresholds: this is where Epic’s 12% rate creates the biggest absolute dollar gap against Apple and Google’s up-to-30% ceiling, making a multi-store distribution strategy, where geography allows it, the most financially meaningful choice.
Migration Guide: Adding a Second Mobile Storefront to Your Game
For developers already shipping on one store and considering a second distribution channel, the practical steps differ sharply by platform and direction.
Adding Epic Games Store Mobile Alongside Google Play (Android)
- Register as a developer through Epic’s developer portal and submit the existing Android build for review.
- Replace or branch any Google Play Billing Library integration with Epic’s own payment SDK for purchases made through that channel, since the two billing systems are not interchangeable.
- Keep both builds in sync on version numbers to avoid player confusion about which store has the current patch.
- Communicate clearly to players that installing from Epic’s site requires allowing app installs from outside the Play Store, since that’s an unfamiliar step for many Android users.
- Price consistently across both stores unless there’s a clear reason to pass savings from Epic’s lower commission to players directly.
Adding Epic Games Store Mobile on iOS (EU Only)
- Confirm your game’s existing App Store build can legally run under the Digital Markets Act’s alternative marketplace framework, which applies only inside the EU.
- Submit a parallel build to Epic for iOS, since Apple’s own App Review process is bypassed entirely for this distribution path.
- Plan for App Store availability to remain unchanged outside the EU, meaning most of your global iOS audience still goes through Apple’s standard commission tiers regardless of your EU-side Epic listing.
- Monitor the Apple EU fee changes from September 2026, since Apple has already adjusted its Core Technology Fee once this year and may do so again as DMA enforcement continues.
Players making the simpler move, from one app’s purchase flow to another, can confirm which store actually installed an app on Android using a basic device command, useful for anyone troubleshooting duplicate installs or confirming whether a game came from Epic’s store or Google Play:
adb shell pm list packages -i | grep com.epicgames.portal
adb shell dumpsys package com.your.game.package | grep installerPackageName
For developers checking billing integration during a migration, a quick way to confirm which SDK a build is currently wired to is checking the app’s dependency manifest rather than relying on in-app behavior alone:
// build.gradle (Android)
dependencies {
// Google Play Billing
implementation "com.android.billingclient:billing:latest.release"
// Epic Online Services SDK (separate integration, not interchangeable)
implementation "com.epicgames.eos:eossdk:latest.release"
}
Pros and Cons: Epic Games Store Mobile
Epic’s mobile store offers the lowest flat commission of the three at 12%, no small-business tiering required to get it, and a distribution path on Android that works in nearly every country. The downsides are just as structural: iOS access is locked to the EU, the catalog is far smaller and more curated than Apple’s or Google’s open-submission marketplaces, and Android installation requires a direct download and permission step that creates real friction for non-technical users.
Pros and Cons: Apple App Store
Apple’s App Store remains the only iOS option outside the EU, giving it unmatched reach on that platform, and its review process provides a baseline of app quality and security scrutiny that direct-install stores don’t replicate. Discoverability is also still meaningfully better inside Apple’s own ecosystem: search, featured placements, and editorial curation on the App Store reach an audience no EU-only alternative store can match, since the EU represents a fraction of Apple’s global iOS install base. Against that, its standard commission can still run up to 30%, its newly added 27% external-link fee is under active Supreme Court review as potentially non-compliant with a prior court order, and its EU-specific Core Technology Fee changes in September 2026 add yet another layer of complexity for any developer operating across both US and EU markets. A developer shipping the same game globally now has to model at least three different fee scenarios depending on the buyer’s region and payment path, which is a meaningfully higher compliance burden than the single flat rate Apple charged as recently as a few years ago.
Pros and Cons: Google Play Store
Google Play benefits from near-universal Android reach, a commission structure that already puts 99% of developers at 15% or lower by Google’s own account, and a platform history of permitting sideloading and alternative stores that makes Android inherently more open than iOS. The tradeoffs are that the up-to-30% ceiling still applies to the largest, highest-grossing titles, and the antitrust remedies stemming from Google’s loss to Epic are still being finalized, meaning the exact rules for competing stores on Android could still shift again before the end of 2026.
The Verdict: Who Actually Wins Mobile Game Distribution in 2026
There’s no single winner here, because the three stores aren’t really competing on the same playing field. Epic Games Store mobile wins decisively on price for anyone who can actually reach it: a flat 12% commission beats every tier Apple or Google offers, full stop. But “anyone who can actually reach it” is the catch. On iOS, that’s EU users only. On Android, it’s everyone, which is why Epic’s Android strategy has been far more successful at actually moving install numbers than its iOS strategy, even without a verified current total to cite.
Apple wins on reach outside the EU and on review-driven trust, but it’s fighting a 27% fee that a federal court may ultimately strike down entirely, which makes its current external-payment economics the least stable of the three heading into whatever the Supreme Court decides. Google comes out looking the most pragmatic of the incumbents: its 15%-for-99%-of-developers structure already resembles the outcome Epic has spent years fighting for, even though the formal antitrust remedies from its court loss haven’t fully landed yet.
For most developers, the practical 2026 strategy isn’t picking one store, it’s running all three where each is legally available and letting the 12% versus 15% versus up-to-30% math decide where to push the hardest. For players, the honest answer is that Android users already have meaningful choice, EU iPhone users are gaining it, and everyone else is still waiting on courts to finish deciding how much choice they’ll eventually get.
Frequently Asked Questions
Is the Epic Games Store available on iPhone in the US?
No. Epic’s official availability page lists iPhone and iPad access as limited to the European Union, a direct result of the EU’s Digital Markets Act. There is no legal path to install the Epic Games Store on a US iPhone as of October 2026.
What commission does the Epic Games Store charge on mobile?
12% on both Android and EU iOS, a flat rate that has applied since the mobile store’s 2024 launch and leaves developers with 88% of revenue, according to reporting from GamesBeat and Thurrott at the time.
Can I install the Epic Games Store on Android without Google Play?
Yes. Epic’s Android version is downloaded directly from Epic’s own site and installs independently of Google Play, available worldwide except in countries where it would be restricted by local law.
Why does Apple charge 27% on external payment links if a court banned commissions on them?
Apple added the 27% fee after a federal order barred it from charging commission on purchases made through external links. Developers and courts have challenged the fee as functionally replacing the barred commission, and the dispute is now before the US Supreme Court, per Courthouse News reporting.
What percentage of developers actually pay Google’s 30% commission?
Very few. Google states that roughly 99% of developers qualify for a 15% commission or lower on in-app purchases, with the up-to-30% rate applying mainly to in-app purchases within the highest-grossing apps.
Is Fortnite available on Google Play again?
Yes. Fortnite returned to Google Play worldwide on March 19, 2026, after years of Android users needing to install it directly through Epic’s own store.
Is Fortnite available on the Apple App Store again?
Yes, in every country except Australia, following a relaunch reported by MacRumors on May 19, 2026. Epic has described the relaunch as the start of further disputes with Apple rather than a full resolution.
Will the Epic Games Store expand to more countries on iOS?
That depends on regulatory changes outside the EU. There is no confirmed timeline for Epic’s iOS store expanding beyond the EU, Brazil, or Japan, and any expansion into markets like the US would require either a change in US law or a separate court order comparable to the EU’s Digital Markets Act framework.